fwt_software/src/core/CaptureScheduler.cpp

332 lines
14 KiB
C++

#include "fgc/CaptureScheduler.h"
#include "fgc/CommandParser.h"
#include "fgc/Logger.h"
#include <chrono>
#include <cstdint>
#include <cstdlib>
#include <optional>
namespace fgc {
namespace {
long long steadyNowMs() {
using namespace std::chrono;
return duration_cast<milliseconds>(steady_clock::now().time_since_epoch()).count();
}
// How close (encoder counts) an axis must be to its target, in addition to
// reporting standstill, to count as "settled". Generous vs. the firmware hold
// deadband (~200 counts).
constexpr long kSettleTolCounts = 600;
} // namespace
CaptureScheduler::CaptureScheduler(IMotorController& motor, ICameraSource& camera,
double image_rate, Geometry geometry, ScanGrid& grid,
std::function<long long()> now_ms)
: motor_(motor),
camera_(camera),
geometry_(geometry),
grid_(grid),
now_ms_(now_ms ? std::move(now_ms) : steadyNowMs),
image_rate_(image_rate) {
timer_start_ = now_ms_();
}
void CaptureScheduler::setMode(Mode mode, const PanSpec& pan) {
mode_ = mode;
pan_ = pan;
pan_headings_ = mode == Mode::Pan ? panHeadings(pan, pan_step_deg_) : std::vector<double>{};
pan_index_ = 0;
pan_unreachable_warned_ = false;
moving_ = false; // restart the move/settle cycle cleanly
settled_at_ms_ = 0;
rule_started_ = false;
// Drop any armed snapshot: a scan starting means the operator moved on, and
// keeping it would fire an image at some unrelated later moment when the scan
// stops - attributed to whatever the gimbal happened to be pointing at then.
snapshot_pending_ = false;
// Continuous capture is a manual-mode activity: any mode change ends it, so
// a later return to manual never resumes shooting nobody asked for.
continuous_ = false;
continuous_settled_ms_ = 0;
resetTimer();
}
void CaptureScheduler::setContinuous(bool on) {
continuous_ = on;
continuous_settled_ms_ = 0;
// The first frame comes one interval after switching on, as the first scan
// waypoint does after `mode auto`.
resetTimer();
}
void CaptureScheduler::setSettleRule(bool on, const SettleRule::Params& params) {
use_rule_ = on;
rule_.setParams(params);
rule_started_ = false;
}
void CaptureScheduler::setSettleWait(int settle_ms, int timeout_ms) {
settle_wait_ms_ = settle_ms < 0 ? 0 : settle_ms;
frame_timeout_ms_ = timeout_ms < 0 ? 0 : timeout_ms;
}
long long CaptureScheduler::elapsedMs() const { return now_ms_() - timer_start_; }
void CaptureScheduler::resetTimer() { timer_start_ = now_ms_(); }
void CaptureScheduler::sendMove() {
// On a 1-axis (yaw-only) rig the firmware rejects the two-axis `MOVE y,p`
// form ("ERR axis not present") and moves nothing, so address yaw alone.
motor_.sendCommand(moveCommand(yaw_target_, pitch_present_ ? std::optional<long>(pitch_target_)
: std::nullopt));
}
bool CaptureScheduler::settledAt(const MotorTelemetry& t) const {
bool yaw_ok = t.yaw.standstill && std::labs(t.yaw.xenc - yaw_target_) <= kSettleTolCounts;
// A 1-axis rig never reports pitch standstill, so don't gate the capture on it.
if (!t.pitch_present) return yaw_ok;
return yaw_ok && t.pitch.standstill &&
std::labs(t.pitch.xenc - pitch_target_) <= kSettleTolCounts;
}
bool CaptureScheduler::roomToSave() {
const bool room = !can_save_ || can_save_();
if (!room && !holding_) {
holding_ = true;
LOG_WARN << "saving is behind: holding the scan here until it catches up";
} else if (room && holding_) {
holding_ = false;
LOG_INFO << "saving caught up: the scan carries on";
}
return room;
}
void CaptureScheduler::requestSnapshot() {
snapshot_pending_ = true;
snapshot_settled_ms_ = 0;
}
// Wait for rest, settle, then shoot - the tail of a scan waypoint without the
// move. A snapshot and a continuous-capture frame both come through here, so
// either is exactly what a scan waypoint produces: same file, same CamEvent.
//
// Standstill only, no target check: the operator aims, so there is no target.
// The frame budget is measured from settling, not from the request - a request
// made mid-slew must not spend the camera's budget on the slew.
CaptureScheduler::Shot CaptureScheduler::shootAtRest(const MotorTelemetry& t,
long long& settled_ms) {
const bool standstill = t.yaw.standstill && (!pitch_present_ || t.pitch.standstill);
if (!standstill) {
settled_ms = 0; // still slewing (e.g. a jog is in flight)
return Shot::Waiting;
}
if (settled_ms == 0) {
settled_ms = now_ms_();
return Shot::Waiting;
}
const long long since_settled = now_ms_() - settled_ms;
if (since_settled < settle_wait_ms_) return Shot::Waiting;
if (camera_.trigger()) return Shot::Captured;
if (since_settled > settle_wait_ms_ + frame_timeout_ms_) return Shot::TimedOut;
return Shot::Waiting; // no fresh frame yet; retry next tick
}
void CaptureScheduler::serviceSnapshot(const MotorTelemetry& t) {
switch (shootAtRest(t, snapshot_settled_ms_)) {
case Shot::Waiting:
return;
case Shot::Captured:
LOG_INFO << "snapshot captured";
break;
case Shot::TimedOut:
LOG_WARN << "snapshot: no frame within " << frame_timeout_ms_
<< " ms of settling; send 'snapshot' (Space) again";
break;
}
snapshot_pending_ = false;
}
// The scan's cycle without the move: wait the interval, then shoot at rest.
// The timer restarts after each frame kept or given up, exactly as a scan's
// does, so the cadence matches what a scan achieves rather than the bare
// interval.
void CaptureScheduler::serviceContinuous(const MotorTelemetry& t) {
const double interval_ms = image_rate_ > 0.0 ? 1000.0 / image_rate_ : 0.0;
if (interval_ms <= 0.0 || elapsedMs() <= interval_ms) return;
if (continuous_settled_ms_ == 0 && !roomToSave()) return; // never mid-settle
switch (shootAtRest(t, continuous_settled_ms_)) {
case Shot::Waiting:
return;
case Shot::Captured:
LOG_INFO << "continuous capture: captured";
break;
case Shot::TimedOut:
LOG_WARN << "continuous capture: no frame within " << frame_timeout_ms_
<< " ms of settling; trying again next interval";
break;
}
continuous_settled_ms_ = 0;
resetTimer();
}
void CaptureScheduler::tick() {
// 1. Telemetry.
MotorTelemetry t = motor_.telemetry();
pitch_present_ = t.pitch_present;
// 2. Manual: a snapshot, else continuous capture. Only in manual, so a
// request can never inject a frame into a running sweep or fight it for
// the settle window. A snapshot goes first; continuous capture resumes
// on its own clock afterwards.
if (mode_ == Mode::Manual) {
if (snapshot_pending_) serviceSnapshot(t);
else if (continuous_) serviceContinuous(t);
return;
}
// 3. Capture cycle: the next scan waypoint (auto) or pan position (pan).
const double interval_ms = image_rate_ > 0.0 ? 1000.0 / image_rate_ : 0.0;
if (!moving_) {
// Issue the next move once the interval has elapsed, and only while
// there is room to save what it will capture.
if (interval_ms <= 0.0 || elapsedMs() <= interval_ms) return;
if (!roomToSave()) return;
if (mode_ == Mode::Auto) {
if (grid_.empty()) return;
const ScanPoint& p = grid_.current();
// Yaw travel is under a full turn, so some bearings are unreachable.
// Skip such a waypoint rather than clamping to the nearest limit,
// which would image a direction nobody asked for and label it with
// the one they did.
auto yc = geometry_.yaw.headingToCounts(p.yaw_deg);
if (!yc) {
if (!unreachable_warned_) {
unreachable_warned_ = true;
LOG_WARN << "scan waypoint " << (grid_.index() + 1) << "/" << grid_.size()
<< " heading " << p.yaw_deg
<< " deg is outside the reachable yaw arc; skipping it (further "
"unreachable waypoints are skipped silently)";
}
grid_.advance();
resetTimer();
return;
}
yaw_target_ = *yc;
pitch_target_ = geometry_.pitch.toCounts(p.pitch_deg);
// One INFO line per move so the operator can follow the scan in the
// log without enabling the control wire-trace.
LOG_INFO << "scan move " << (grid_.index() + 1) << "/" << grid_.size()
<< ": yaw " << p.yaw_deg << " pitch " << p.pitch_deg << " (deg)";
} else { // pan: the next position, left to right, at the pan's pitch
if (pan_headings_.empty()) return;
// Skip positions outside the reachable arc, as the sweep does; try
// each at most once per tick so a pan with none reachable just idles.
std::optional<long> yc;
for (size_t tries = 0; tries < pan_headings_.size() && !yc; ++tries) {
yc = geometry_.yaw.headingToCounts(pan_headings_[pan_index_]);
if (yc) break;
if (!pan_unreachable_warned_) {
pan_unreachable_warned_ = true;
LOG_WARN << "pan position " << (pan_index_ + 1) << "/" << pan_headings_.size()
<< " heading " << pan_headings_[pan_index_]
<< " deg is outside the reachable yaw arc; skipping it (further "
"unreachable positions are skipped silently)";
}
pan_index_ = (pan_index_ + 1) % pan_headings_.size();
}
if (!yc) return;
yaw_target_ = *yc;
pitch_target_ = geometry_.pitch.toCounts(pan_.pitch);
LOG_INFO << "pan move " << (pan_index_ + 1) << "/" << pan_headings_.size()
<< ": yaw " << pan_headings_[pan_index_] << " pitch " << pan_.pitch
<< " (deg)";
}
sendMove();
moving_ = true;
settled_at_ms_ = 0;
rule_started_ = false;
resetTimer();
return;
}
// Moving: wait for standstill at the target, then hold still a moment before
// keeping a frame.
if (settled_at_ms_ == 0) {
if (!settledAt(t)) return;
settled_at_ms_ = now_ms_();
LOG_TRACE_CAT(LogCat::Control)
<< "settled at yaw=" << t.yaw.xenc << " pitch=" << t.pitch.xenc << "; waiting "
<< settle_wait_ms_ << " ms before capture";
return;
}
// The camera free-runs, so this pause is what makes the kept frame one that was
// exposed with the gimbal at rest (no slew blur) and with the on-camera auto
// exposure settled on this waypoint's light.
const long long since_settled = now_ms_() - settled_at_ms_;
if (since_settled < settle_wait_ms_) return;
// The keep rule: from here on, watch the frames the camera delivers until
// brightness says the image has settled, or the frame budget runs out.
if (use_rule_) {
if (!rule_started_) {
rule_started_ = true;
rule_.reset();
rule_seq_ = camera_.frameSeq();
// No frame data from this camera: keep the fixed wait's behaviour.
if (rule_seq_ == 0) rule_seq_ = UINT64_MAX;
}
if (rule_seq_ != UINT64_MAX) {
SettleRule::Verdict v = SettleRule::Verdict::Waiting;
for (const auto& f : camera_.framesSince(rule_seq_)) {
rule_seq_ = f.seq;
v = rule_.add(f);
if (v != SettleRule::Verdict::Waiting) break;
}
if (v == SettleRule::Verdict::Waiting) {
if (since_settled < settle_wait_ms_ + frame_timeout_ms_) return; // keep watching
LOG_WARN << "the image did not settle within " << frame_timeout_ms_
<< " ms of standstill; keeping the newest frame";
} else {
LOG_TRACE_CAT(LogCat::Control)
<< "image settled after " << since_settled << " ms"
<< (v == SettleRule::Verdict::AtLimit ? " (exposure and gain at their limit)"
: "");
}
rule_seq_ = UINT64_MAX; // decided: from here on, only the trigger retries
}
}
if (camera_.trigger()) {
if (mode_ == Mode::Auto)
LOG_INFO << "captured waypoint " << (grid_.index() + 1) << "/" << grid_.size();
else
LOG_INFO << "captured pan position " << (pan_index_ + 1) << "/"
<< pan_headings_.size();
} else if (since_settled < settle_wait_ms_ + frame_timeout_ms_) {
return; // no fresh frame yet; retry next tick
} else {
// Never park on one waypoint: a stalled camera would otherwise stop the
// whole sweep rather than costing it a single image.
LOG_WARN << "no frame within " << frame_timeout_ms_ << " ms of settling; skipping "
<< (mode_ == Mode::Auto ? "waypoint " : "pan position ")
<< (mode_ == Mode::Auto ? grid_.index() + 1 : pan_index_ + 1) << "/"
<< (mode_ == Mode::Auto ? grid_.size() : pan_headings_.size());
}
moving_ = false;
settled_at_ms_ = 0;
rule_started_ = false;
if (mode_ == Mode::Auto) grid_.advance();
else if (!pan_headings_.empty()) pan_index_ = (pan_index_ + 1) % pan_headings_.size();
resetTimer();
}
} // namespace fgc