#include "fgc/CaptureScheduler.h" #include "fgc/CommandParser.h" #include "fgc/Logger.h" #include #include #include #include namespace fgc { namespace { long long steadyNowMs() { using namespace std::chrono; return duration_cast(steady_clock::now().time_since_epoch()).count(); } // How close (encoder counts) an axis must be to its target, in addition to // reporting standstill, to count as "settled". Generous vs. the firmware hold // deadband (~200 counts). constexpr long kSettleTolCounts = 600; } // namespace CaptureScheduler::CaptureScheduler(IMotorController& motor, ICameraSource& camera, double image_rate, Geometry geometry, ScanGrid& grid, std::function now_ms) : motor_(motor), camera_(camera), geometry_(geometry), grid_(grid), now_ms_(now_ms ? std::move(now_ms) : steadyNowMs), image_rate_(image_rate) { timer_start_ = now_ms_(); } void CaptureScheduler::setMode(Mode mode, const PanSpec& pan) { mode_ = mode; pan_ = pan; pan_headings_ = mode == Mode::Pan ? panHeadings(pan, pan_step_deg_) : std::vector{}; pan_index_ = 0; pan_unreachable_warned_ = false; moving_ = false; // restart the move/settle cycle cleanly settled_at_ms_ = 0; rule_started_ = false; // Drop any armed snapshot: a scan starting means the operator moved on, and // keeping it would fire an image at some unrelated later moment when the scan // stops - attributed to whatever the gimbal happened to be pointing at then. snapshot_pending_ = false; // Continuous capture is a manual-mode activity: any mode change ends it, so // a later return to manual never resumes shooting nobody asked for. continuous_ = false; continuous_settled_ms_ = 0; resetTimer(); } void CaptureScheduler::setContinuous(bool on) { continuous_ = on; continuous_settled_ms_ = 0; // The first frame comes one interval after switching on, as the first scan // waypoint does after `mode auto`. resetTimer(); } void CaptureScheduler::setSettleRule(bool on, const SettleRule::Params& params) { use_rule_ = on; rule_.setParams(params); rule_started_ = false; } void CaptureScheduler::setSettleWait(int settle_ms, int timeout_ms) { settle_wait_ms_ = settle_ms < 0 ? 0 : settle_ms; frame_timeout_ms_ = timeout_ms < 0 ? 0 : timeout_ms; } long long CaptureScheduler::elapsedMs() const { return now_ms_() - timer_start_; } void CaptureScheduler::resetTimer() { timer_start_ = now_ms_(); } void CaptureScheduler::sendMove() { // On a 1-axis (yaw-only) rig the firmware rejects the two-axis `MOVE y,p` // form ("ERR axis not present") and moves nothing, so address yaw alone. motor_.sendCommand(moveCommand(yaw_target_, pitch_present_ ? std::optional(pitch_target_) : std::nullopt)); } bool CaptureScheduler::settledAt(const MotorTelemetry& t) const { bool yaw_ok = t.yaw.standstill && std::labs(t.yaw.xenc - yaw_target_) <= kSettleTolCounts; // A 1-axis rig never reports pitch standstill, so don't gate the capture on it. if (!t.pitch_present) return yaw_ok; return yaw_ok && t.pitch.standstill && std::labs(t.pitch.xenc - pitch_target_) <= kSettleTolCounts; } bool CaptureScheduler::roomToSave() { const bool room = !can_save_ || can_save_(); if (!room && !holding_) { holding_ = true; LOG_WARN << "saving is behind: holding the scan here until it catches up"; } else if (room && holding_) { holding_ = false; LOG_INFO << "saving caught up: the scan carries on"; } return room; } void CaptureScheduler::requestSnapshot() { snapshot_pending_ = true; snapshot_settled_ms_ = 0; } // Wait for rest, settle, then shoot - the tail of a scan waypoint without the // move. A snapshot and a continuous-capture frame both come through here, so // either is exactly what a scan waypoint produces: same file, same CamEvent. // // Standstill only, no target check: the operator aims, so there is no target. // The frame budget is measured from settling, not from the request - a request // made mid-slew must not spend the camera's budget on the slew. CaptureScheduler::Shot CaptureScheduler::shootAtRest(const MotorTelemetry& t, long long& settled_ms) { const bool standstill = t.yaw.standstill && (!pitch_present_ || t.pitch.standstill); if (!standstill) { settled_ms = 0; // still slewing (e.g. a jog is in flight) return Shot::Waiting; } if (settled_ms == 0) { settled_ms = now_ms_(); return Shot::Waiting; } const long long since_settled = now_ms_() - settled_ms; if (since_settled < settle_wait_ms_) return Shot::Waiting; if (camera_.trigger()) return Shot::Captured; if (since_settled > settle_wait_ms_ + frame_timeout_ms_) return Shot::TimedOut; return Shot::Waiting; // no fresh frame yet; retry next tick } void CaptureScheduler::serviceSnapshot(const MotorTelemetry& t) { switch (shootAtRest(t, snapshot_settled_ms_)) { case Shot::Waiting: return; case Shot::Captured: LOG_INFO << "snapshot captured"; break; case Shot::TimedOut: LOG_WARN << "snapshot: no frame within " << frame_timeout_ms_ << " ms of settling; send 'snapshot' (Space) again"; break; } snapshot_pending_ = false; } // The scan's cycle without the move: wait the interval, then shoot at rest. // The timer restarts after each frame kept or given up, exactly as a scan's // does, so the cadence matches what a scan achieves rather than the bare // interval. void CaptureScheduler::serviceContinuous(const MotorTelemetry& t) { const double interval_ms = image_rate_ > 0.0 ? 1000.0 / image_rate_ : 0.0; if (interval_ms <= 0.0 || elapsedMs() <= interval_ms) return; if (continuous_settled_ms_ == 0 && !roomToSave()) return; // never mid-settle switch (shootAtRest(t, continuous_settled_ms_)) { case Shot::Waiting: return; case Shot::Captured: LOG_INFO << "continuous capture: captured"; break; case Shot::TimedOut: LOG_WARN << "continuous capture: no frame within " << frame_timeout_ms_ << " ms of settling; trying again next interval"; break; } continuous_settled_ms_ = 0; resetTimer(); } void CaptureScheduler::tick() { // 1. Telemetry. MotorTelemetry t = motor_.telemetry(); pitch_present_ = t.pitch_present; // 2. Manual: a snapshot, else continuous capture. Only in manual, so a // request can never inject a frame into a running sweep or fight it for // the settle window. A snapshot goes first; continuous capture resumes // on its own clock afterwards. if (mode_ == Mode::Manual) { if (snapshot_pending_) serviceSnapshot(t); else if (continuous_) serviceContinuous(t); return; } // 3. Capture cycle: the next scan waypoint (auto) or pan position (pan). const double interval_ms = image_rate_ > 0.0 ? 1000.0 / image_rate_ : 0.0; if (!moving_) { // Issue the next move once the interval has elapsed, and only while // there is room to save what it will capture. if (interval_ms <= 0.0 || elapsedMs() <= interval_ms) return; if (!roomToSave()) return; if (mode_ == Mode::Auto) { if (grid_.empty()) return; const ScanPoint& p = grid_.current(); // Yaw travel is under a full turn, so some bearings are unreachable. // Skip such a waypoint rather than clamping to the nearest limit, // which would image a direction nobody asked for and label it with // the one they did. auto yc = geometry_.yaw.headingToCounts(p.yaw_deg); if (!yc) { if (!unreachable_warned_) { unreachable_warned_ = true; LOG_WARN << "scan waypoint " << (grid_.index() + 1) << "/" << grid_.size() << " heading " << p.yaw_deg << " deg is outside the reachable yaw arc; skipping it (further " "unreachable waypoints are skipped silently)"; } grid_.advance(); resetTimer(); return; } yaw_target_ = *yc; pitch_target_ = geometry_.pitch.toCounts(p.pitch_deg); // One INFO line per move so the operator can follow the scan in the // log without enabling the control wire-trace. LOG_INFO << "scan move " << (grid_.index() + 1) << "/" << grid_.size() << ": yaw " << p.yaw_deg << " pitch " << p.pitch_deg << " (deg)"; } else { // pan: the next position, left to right, at the pan's pitch if (pan_headings_.empty()) return; // Skip positions outside the reachable arc, as the sweep does; try // each at most once per tick so a pan with none reachable just idles. std::optional yc; for (size_t tries = 0; tries < pan_headings_.size() && !yc; ++tries) { yc = geometry_.yaw.headingToCounts(pan_headings_[pan_index_]); if (yc) break; if (!pan_unreachable_warned_) { pan_unreachable_warned_ = true; LOG_WARN << "pan position " << (pan_index_ + 1) << "/" << pan_headings_.size() << " heading " << pan_headings_[pan_index_] << " deg is outside the reachable yaw arc; skipping it (further " "unreachable positions are skipped silently)"; } pan_index_ = (pan_index_ + 1) % pan_headings_.size(); } if (!yc) return; yaw_target_ = *yc; pitch_target_ = geometry_.pitch.toCounts(pan_.pitch); LOG_INFO << "pan move " << (pan_index_ + 1) << "/" << pan_headings_.size() << ": yaw " << pan_headings_[pan_index_] << " pitch " << pan_.pitch << " (deg)"; } sendMove(); moving_ = true; settled_at_ms_ = 0; rule_started_ = false; resetTimer(); return; } // Moving: wait for standstill at the target, then hold still a moment before // keeping a frame. if (settled_at_ms_ == 0) { if (!settledAt(t)) return; settled_at_ms_ = now_ms_(); LOG_TRACE_CAT(LogCat::Control) << "settled at yaw=" << t.yaw.xenc << " pitch=" << t.pitch.xenc << "; waiting " << settle_wait_ms_ << " ms before capture"; return; } // The camera free-runs, so this pause is what makes the kept frame one that was // exposed with the gimbal at rest (no slew blur) and with the on-camera auto // exposure settled on this waypoint's light. const long long since_settled = now_ms_() - settled_at_ms_; if (since_settled < settle_wait_ms_) return; // The keep rule: from here on, watch the frames the camera delivers until // brightness says the image has settled, or the frame budget runs out. if (use_rule_) { if (!rule_started_) { rule_started_ = true; rule_.reset(); rule_seq_ = camera_.frameSeq(); // No frame data from this camera: keep the fixed wait's behaviour. if (rule_seq_ == 0) rule_seq_ = UINT64_MAX; } if (rule_seq_ != UINT64_MAX) { SettleRule::Verdict v = SettleRule::Verdict::Waiting; for (const auto& f : camera_.framesSince(rule_seq_)) { rule_seq_ = f.seq; v = rule_.add(f); if (v != SettleRule::Verdict::Waiting) break; } if (v == SettleRule::Verdict::Waiting) { if (since_settled < settle_wait_ms_ + frame_timeout_ms_) return; // keep watching LOG_WARN << "the image did not settle within " << frame_timeout_ms_ << " ms of standstill; keeping the newest frame"; } else { LOG_TRACE_CAT(LogCat::Control) << "image settled after " << since_settled << " ms" << (v == SettleRule::Verdict::AtLimit ? " (exposure and gain at their limit)" : ""); } rule_seq_ = UINT64_MAX; // decided: from here on, only the trigger retries } } if (camera_.trigger()) { if (mode_ == Mode::Auto) LOG_INFO << "captured waypoint " << (grid_.index() + 1) << "/" << grid_.size(); else LOG_INFO << "captured pan position " << (pan_index_ + 1) << "/" << pan_headings_.size(); } else if (since_settled < settle_wait_ms_ + frame_timeout_ms_) { return; // no fresh frame yet; retry next tick } else { // Never park on one waypoint: a stalled camera would otherwise stop the // whole sweep rather than costing it a single image. LOG_WARN << "no frame within " << frame_timeout_ms_ << " ms of settling; skipping " << (mode_ == Mode::Auto ? "waypoint " : "pan position ") << (mode_ == Mode::Auto ? grid_.index() + 1 : pan_index_ + 1) << "/" << (mode_ == Mode::Auto ? grid_.size() : pan_headings_.size()); } moving_ = false; settled_at_ms_ = 0; rule_started_ = false; if (mode_ == Mode::Auto) grid_.advance(); else if (!pan_headings_.empty()) pan_index_ = (pan_index_ + 1) % pan_headings_.size(); resetTimer(); } } // namespace fgc