36 lines
1.1 KiB
C++
36 lines
1.1 KiB
C++
#pragma once
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#include "fgc/Config.h"
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#include "fgc/ICameraSource.h"
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#include <memory>
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namespace fgc {
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// Real camera source backed by the Allied Vision Vimba X SDK (VmbCPP). Opens the
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// cameras in CameraConfig, applies the on-camera imaging settings in-session, runs a
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// PACED FREE-RUN stream (fixed low frame rate, no software trigger - large frames
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// streamed fast stall this USB3 host), and keeps the latest complete frame; trigger()
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// delivers it to the callback once per waypoint. Encode/save lives in ImagePipeline.
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class VimbaCameraSource : public ICameraSource {
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public:
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explicit VimbaCameraSource(CameraConfig config);
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~VimbaCameraSource() override;
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void open() override;
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void close() override;
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void start() override;
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void stop() override;
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bool trigger() override;
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bool setFrameRate(double fps) override;
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void setFrameCallback(FrameCallback cb) override;
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int cameraCount() const override;
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std::vector<CameraDeviceInfo> deviceInfo() override;
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private:
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struct Impl;
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std::unique_ptr<Impl> impl_;
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};
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} // namespace fgc
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