35 lines
934 B
C++
35 lines
934 B
C++
#pragma once
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#include "fgc/ICameraSource.h"
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#include <memory>
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#include <string>
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#include <vector>
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namespace fgc {
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// Real camera source backed by the Allied Vision Vimba X SDK (VmbCPP). Opens
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// cameras by ID, runs continuous acquisition with a settle-then-keep frame
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// observer, and delivers completed frames to the callback. The encode/save
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// step lives in ImagePipeline, so this class only produces Frames.
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class VimbaCameraSource : public ICameraSource {
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public:
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explicit VimbaCameraSource(std::vector<std::string> camera_ids);
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~VimbaCameraSource() override;
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void open() override;
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void close() override;
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void start() override;
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void stop() override;
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bool trigger() override;
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bool setFrameRate(double fps) override;
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void setFrameCallback(FrameCallback cb) override;
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int cameraCount() const override;
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private:
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struct Impl;
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std::unique_ptr<Impl> impl_;
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};
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} // namespace fgc
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