16:41:22 idle baseline 16:43:22 checks 16:43:28 examples (real frame) 16:44:16 matrix real 16:54:47 matrix synthetic 17:07:27 max c12_ea e3 d1.0 workers=1 threads=4 17:08:28 max c12_ea e3 d1.0 workers=2 threads=2 17:09:29 max c12_ea e3 d1.0 workers=4 threads=1 17:10:31 max c12_ea e3 d0.5 workers=1 threads=4 17:11:33 max c12_ea e3 d0.5 workers=2 threads=2 17:12:35 max rgb8 e4 d0.8 workers=1 threads=4 17:13:36 max rgb8 e4 d0.8 workers=2 threads=2 17:14:38 max raw12 e1 d0 workers=1 threads=4 17:15:40 max raw12_planes e1 d0 workers=1 threads=4 17:16:42 paced c12_ea e3 d1.0 workers=1 threads=4 period=2000 17:18:42 paced c12_ea e3 d1.0 workers=1 threads=4 period=1500 17:20:43 paced c12_ea e3 d1.0 workers=1 threads=4 period=1000 17:22:44 paced c12_ea e3 d1.0 workers=1 threads=4 period=700 17:24:46 paced c12_ea e3 d0.5 workers=1 threads=4 period=1000 17:26:48 paced c12_ea e3 d0.5 workers=1 threads=4 period=700 17:28:50 paced c12_ea e3 d1.0 workers=2 threads=2 period=1000 17:30:51 paced c12_ea e3 d1.0 workers=2 threads=2 period=700 17:32:54 paced c12_ea e3 d1.0 workers=2 threads=2 period=500 17:34:56 paced c12_ea e3 d0.5 workers=2 threads=2 period=700 17:36:58 paced rgb8 e4 d0.8 workers=1 threads=4 period=2000 17:38:59 paced rgb8 e4 d0.8 workers=1 threads=4 period=1000 17:41:00 paced rgb8 e4 d0.8 workers=1 threads=4 period=700 17:43:02 paced raw12 e1 d0 workers=1 threads=4 period=1000 17:45:03 paced raw12 e1 d0 workers=1 threads=4 period=700 17:47:05 paced c12_ea real frame period=1000 17:49:06 cool-down 17:54:06 heat: c12_ea 2x2 flat out 600 s 18:04:08 cool-down 18:09:08 heat: c12_ea 1x4 one frame per 2 s, 600 s 18:19:10 done