#include #include "fgc/CameraStall.h" using namespace fgc; TEST_CASE("the first-frame limit never drops below 30 s and grows with exposure") { CHECK(firstFrameLimitMs(0) == 30000); CHECK(firstFrameLimitMs(5000) == 30000); // 5 ms: a daylight frame CHECK(firstFrameLimitMs(9e6) == 3 * 9000 + 5000); // tower 111's 9 s auto-exposure ceiling } TEST_CASE("a stream that has never delivered waits, then restarts, then resets") { // Within the limit: a slow first frame is not a stall. CHECK(onNoFirstFrame(10000, 2.26e6, 0) == StallAction::Wait); // Past it: restart - which production used never to do, so a stream stuck // from its start stayed stuck (tower 111, 2026-09-24). CHECK(onNoFirstFrame(31000, 5000, 0) == StallAction::Restart); CHECK(onNoFirstFrame(31000, 5000, 1) == StallAction::Restart); // Restarts are not helping: reboot the camera. CHECK(onNoFirstFrame(31000, 5000, kRestartsBeforeReset) == StallAction::Reset); } TEST_CASE("a stale stream escalates to a reset once restarts stop working") { CHECK(onRestartFailed(1) == StallAction::Restart); CHECK(onRestartFailed(kRestartsBeforeReset) == StallAction::Reset); }