15:22:17 idle baseline 15:24:18 checks 15:24:21 examples (real frame) 15:24:52 matrix real 15:31:10 matrix synthetic 15:38:47 max c12_ea e3 d1.0 workers=1 threads=4 15:39:48 max c12_ea e3 d1.0 workers=2 threads=2 15:40:50 max c12_ea e3 d1.0 workers=4 threads=1 15:41:51 max c12_ea e3 d0.5 workers=1 threads=4 15:42:52 max c12_ea e3 d0.5 workers=2 threads=2 15:43:54 max rgb8 e4 d0.8 workers=1 threads=4 15:44:54 max rgb8 e4 d0.8 workers=2 threads=2 15:45:56 max raw12 e1 d0 workers=1 threads=4 15:46:56 max raw12_planes e1 d0 workers=1 threads=4 15:47:57 paced c12_ea e3 d1.0 workers=1 threads=4 period=2000 15:49:58 paced c12_ea e3 d1.0 workers=1 threads=4 period=1500 15:51:58 paced c12_ea e3 d1.0 workers=1 threads=4 period=1000 15:53:59 paced c12_ea e3 d1.0 workers=1 threads=4 period=700 15:56:00 paced c12_ea e3 d0.5 workers=1 threads=4 period=1000 15:58:01 paced c12_ea e3 d0.5 workers=1 threads=4 period=700 16:00:02 paced c12_ea e3 d1.0 workers=2 threads=2 period=1000 16:02:03 paced c12_ea e3 d1.0 workers=2 threads=2 period=700 16:04:04 paced c12_ea e3 d1.0 workers=2 threads=2 period=500 16:06:04 paced c12_ea e3 d0.5 workers=2 threads=2 period=700 16:08:06 paced rgb8 e4 d0.8 workers=1 threads=4 period=2000 16:10:06 paced rgb8 e4 d0.8 workers=1 threads=4 period=1000 16:12:07 paced rgb8 e4 d0.8 workers=1 threads=4 period=700 16:14:08 paced raw12 e1 d0 workers=1 threads=4 period=1000 16:16:09 paced raw12 e1 d0 workers=1 threads=4 period=700 16:18:10 paced c12_ea real frame period=1000 16:20:10 cool-down 16:25:11 heat: c12_ea 2x2 flat out 600 s 16:35:12 cool-down 16:40:13 heat: c12_ea 1x4 one frame per 2 s, 600 s 16:50:14 done