#include "fgc/Geometry.h" #include #include namespace fgc { long AxisMap::toCounts(double deg) const { double clamped = std::clamp(deg, min_deg, max_deg); return std::lround(static_cast(zero_count) + clamped * counts_per_deg); } double AxisMap::toDeg(long counts) const { if (std::abs(counts_per_deg) < 1e-9) return 0.0; return (static_cast(counts) - static_cast(zero_count)) / counts_per_deg; } } // namespace fgc