#pragma once #include "fgc/Geometry.h" #include "fgc/ICameraSource.h" #include "fgc/IMotorController.h" #include "fgc/OperatingMode.h" #include "fgc/ScanGrid.h" #include "fgc/SettleRule.h" #include #include #include namespace fgc { // The capture control loop, expressed against the I/O interfaces so it can be // unit-tested with mocks. // // Each tick(): // 1. reads motor telemetry (per-axis encoder counts + state), // 2. runs the capture cycle as a move -> settle -> wait -> keep machine: when // the interval elapses it issues an absolute `MOVE ,` to the next // target, waits until both axes report standstill at that target, waits a // further settle_wait_ms so the free-running camera has exposed a frame with // the gimbal at rest, then keeps the newest frame. If none is ready it // retries each tick, and gives up on the waypoint after frame_timeout_ms. // // What it captures is the mode (OperatingMode.h): auto sweeps the ScanGrid front // to back, repeating; pan walks panHeadings() left to right at the pan's pitch, // then jumps back to the left edge; manual captures nothing, bar a snapshot or // continuous capture - both of which shoot wherever the operator has aimed. // Degrees are converted to encoder counts via Geometry. class CaptureScheduler { public: // now_ms: monotonic millisecond clock; defaults to steady_clock. Injectable // for deterministic tests. CaptureScheduler(IMotorController& motor, ICameraSource& camera, double image_rate, Geometry geometry, ScanGrid& grid, std::function now_ms = {}); // Switch mode. The caller (Application::setMode) has already checked that // the gimbal can do it; this restarts the move/settle cycle from the first // waypoint or pan position. void setMode(Mode mode, const PanSpec& pan = {}); Mode mode() const { return mode_; } PanSpec pan() const { return pan_; } bool captureActive() const { return mode_ != Mode::Manual; } // hardware.ini [Hardware] pan_step_deg: how much bearing one picture covers. void setPanStep(double deg) { pan_step_deg_ = deg; } double panStep() const { return pan_step_deg_; } // The current pan's bearings, left to right, and the one being visited. const std::vector& panHeadingsNow() const { return pan_headings_; } size_t panIndex() const { return pan_index_; } // Take one image now, outside any scan (the TUI's spacebar / `snapshot`). // Serviced on the next tick once the gimbal is standing still and the settle // wait has elapsed, so the frame is as clean as a scan frame. Ignored while a // capture is active. Idempotent: asking twice before it fires yields one image. void requestSnapshot(); bool snapshotPending() const { return snapshot_pending_; } // Continuous capture (`capture on|off`): in manual, keep a frame on the scan's // own cycle - the interval, then standstill + settle wait - wherever the // operator has aimed. The gimbal stays free to nudge; a frame is only kept at // rest. Ignored outside manual, and cleared by any setMode(). void setContinuous(bool on); bool continuous() const { return continuous_; } double imageRate() const { return image_rate_; } // images per second // Is there room to save another frame (ImagePipeline::canAccept)? Asked // before moving to the next waypoint and before keeping a continuous-capture // frame. While it says no, the scan holds where it is, so a scan that // outruns saving slows down instead of losing pictures or filling memory. // A requested snapshot is never held. Unset: always room. void setSaveGate(std::function can_save) { can_save_ = std::move(can_save); } // True while the scan is held for saving to catch up. bool holdingForSave() const { return holding_; } // Per-camera-profile timing (see CameraProfile): how long to wait after standstill // before keeping a frame, and how long to keep retrying before abandoning the // waypoint. Called on the control thread, same as tick(). void setSettleWait(int settle_ms, int timeout_ms); int settleWaitMs() const { return settle_wait_ms_; } // The keep rule for scan waypoints (profile setting settle_rule). Off: keep // the newest frame once settle_wait_ms has passed, as always. On: after // settle_wait_ms (now the mechanical minimum), wait until the camera's // frames say the image has settled (SettleRule), within frame_timeout_ms; a // camera that reports no frame data falls back to the fixed wait. void setSettleRule(bool on, const SettleRule::Params& params = {}); bool settleRuleOn() const { return use_rule_; } // Replace the degrees<->counts maps (e.g. after `gimbal heading fit`) so subsequent // scan waypoints target with the calibrated conversion. Called on the control // thread, same as tick(), so no locking is needed. void setGeometry(const Geometry& g) { geometry_ = g; } // Run one iteration of the control logic. void tick(); // Inspection (mainly for tests). long yawTargetCounts() const { return yaw_target_; } long pitchTargetCounts() const { return pitch_target_; } bool moving() const { return moving_; } private: long long elapsedMs() const; void resetTimer(); void sendMove(); // emit MOVE to (yaw_target_, pitch_target_) bool settledAt(const MotorTelemetry& t) const; void serviceSnapshot(const MotorTelemetry& t); void serviceContinuous(const MotorTelemetry& t); // The part a snapshot and a continuous-capture frame share: wait for the // gimbal to stand still, then the settle wait, then trigger until the frame // budget runs out. `settled_ms` is that request's own settle clock. enum class Shot { Waiting, Captured, TimedOut }; Shot shootAtRest(const MotorTelemetry& t, long long& settled_ms); // The save gate, with one log line when a hold starts and one when it ends. bool roomToSave(); IMotorController& motor_; ICameraSource& camera_; Geometry geometry_; ScanGrid& grid_; std::function now_ms_; std::function can_save_; bool holding_ = false; double image_rate_; long long timer_start_ = 0; Mode mode_ = Mode::Manual; PanSpec pan_; double pan_step_deg_ = 6.0; std::vector pan_headings_; size_t pan_index_ = 0; bool use_rule_ = false; // keep by SettleRule, not after a fixed wait SettleRule rule_; bool rule_started_ = false; // this waypoint's rule has its first frame number uint64_t rule_seq_ = 0; // last frame fed to the rule bool moving_ = false; // a MOVE has been issued, awaiting settle long long settled_at_ms_ = 0; // when standstill was first seen (0 = not yet) int settle_wait_ms_ = 1000; int frame_timeout_ms_ = 2000; bool pitch_present_ = false; // a P: segment was seen in telemetry (2-axis rig) // One warning per run for each unreachable-heading case: a grid with a few // out-of-arc waypoints would otherwise log on every pass, forever. bool unreachable_warned_ = false; bool pan_unreachable_warned_ = false; bool snapshot_pending_ = false; // a manual snapshot is armed long long snapshot_settled_ms_ = 0; // when standstill was first seen (0 = not yet) bool continuous_ = false; // `capture on` long long continuous_settled_ms_ = 0; long yaw_target_ = 0; // current target, encoder counts long pitch_target_ = 0; }; } // namespace fgc