#include #include "fgc/CameraStall.h" using namespace fgc; TEST_CASE("the first-frame limit never drops below 30 s and grows with exposure") { CHECK(firstFrameLimitMs(0) == 30000); CHECK(firstFrameLimitMs(5000) == 30000); // 5 ms: a daylight frame CHECK(firstFrameLimitMs(9e6) == 3 * 9000 + 5000); // tower 111's 9 s auto-exposure ceiling } TEST_CASE("a stream that has never delivered waits, then restarts, then resets") { // Within the limit: a slow first frame is not a stall. CHECK(onNoFirstFrame(10000, 2.26e6, 0) == StallAction::Wait); // Past it: restart - which production used never to do, so a stream stuck // from its start stayed stuck (tower 111, 2026-09-24). CHECK(onNoFirstFrame(31000, 5000, 0) == StallAction::Restart); CHECK(onNoFirstFrame(31000, 5000, 1) == StallAction::Restart); // Restarts are not helping: reboot the camera. CHECK(onNoFirstFrame(31000, 5000, kRestartsBeforeReset) == StallAction::Reset); } TEST_CASE("a stale stream escalates to a reset once restarts stop working") { CHECK(onRestartFailed(1) == StallAction::Restart); CHECK(onRestartFailed(kRestartsBeforeReset) == StallAction::Reset); } TEST_CASE("a slow next frame is not a stale stream") { // Fast stream (5 ms exposure, 5 fps): the 2 s floor. CHECK(staleFrameLimitMs(5000, 200) == 2000); // Tower 111 at dusk: 9 s exposures, a frame every ~9 s. CHECK(staleFrameLimitMs(9e6, 9000) == 2 * 9000 + 1000); // A frame-rate cap slower than the exposure governs (night: 0.5 s at 0.215 fps). CHECK(staleFrameLimitMs(5e5, 1000.0 / 0.215) == 2 * 4651 + 1000); // Asked 8 s after the last frame of a 9 s exposure: wait for it, do not // restart the stream and throw that exposure away (tower 111, 2026-10-04). CHECK(onStaleFrame(8000, 9e6, 9000) == StallAction::Wait); CHECK(onStaleFrame(20000, 9e6, 9000) == StallAction::Restart); // A fast stream that has delivered nothing new for seconds is stale. CHECK(onStaleFrame(2500, 5000, 200) == StallAction::Restart); }